Jadugarr / PathToGlory

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Get rid of event entities #34

Open Jadugarr opened 6 years ago

Jadugarr commented 6 years ago

Event entities seem to be incredibly useless, because systems can just listen to changes of the entities themselves.

Example: We have a system with the single purpose to throw a "character died" entity into the pool as soon as a character's health drops to zero, which we don't need