Event entities seem to be incredibly useless, because systems can just listen to changes of the entities themselves.
Example: We have a system with the single purpose to throw a "character died" entity into the pool as soon as a character's health drops to zero, which we don't need
Event entities seem to be incredibly useless, because systems can just listen to changes of the entities themselves.
Example: We have a system with the single purpose to throw a "character died" entity into the pool as soon as a character's health drops to zero, which we don't need