Alongside this, we could investigate a generic type registration system for WorldBuilder, so that plugins can enjoy the same benefits of type registration that first-party system parameters do.
Should be able to make EventReader, EventWriter, descriptors, + initialization tree-shakeable and externalized from the world with a negligible bundle cost to all other consumers
Alongside this, we could investigate a generic type registration system for
WorldBuilder
, so that plugins can enjoy the same benefits of type registration that first-party system parameters do.