gl-matrix is great but doesn't use classes. New version looks like it will but I think Vec3s and the like will be TypedArray-backed and I'm not positive I agree with that, at least for my own uses. Creating a class-wrapper over what's there now, and also some other nice math primitives because why not
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gl-matrix is great but doesn't use classes. New version looks like it will but I think Vec3s and the like will be TypedArray-backed and I'm not positive I agree with that, at least for my own uses. Creating a class-wrapper over what's there now, and also some other nice math primitives because why not
Additional help most welcome