Is your feature request related to a problem? Please describe.
Currently, it is possible for enemy AI to spawn in places that can be easily avoided by the players.
Describe the solution you'd like
At the start of the round calculate 3 or more possible routes from the insertion to extraction point, each at different starting azimuth. Then spawn enemy AI so that each route has at least one group of enemies defending it.
Is your feature request related to a problem? Please describe. Currently, it is possible for enemy AI to spawn in places that can be easily avoided by the players.
Describe the solution you'd like At the start of the round calculate 3 or more possible routes from the insertion to extraction point, each at different starting azimuth. Then spawn enemy AI so that each route has at least one group of enemies defending it.