JakBaranowski / ground-branch-game-modes

Game modes for Ground Branch.
MIT License
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Personal security detail (PSD) #28

Closed Bob-AT closed 1 year ago

Bob-AT commented 2 years ago

Elevator pitch

Personal security detail: Escort the Principal (aka: VIP player) to the extraction point.

Gameplay loop

  1. Start in ready room and prepare for mission
    1. One player selects the "Principal (0/1)" insertion point (enabled at random)
    2. All other players can select other insertion points. One insertion point will be close to the Principal.
  2. Ready up and spawn at selected insertion points
  3. Extract entire team via extraction point (If Principal dies beforehand the mission fails)

Additional notes

Scenario OPSBOARD setting

An OPSBOARD setting "Scenario" provides the following settings:

Example for "Escort"

The Principal insertion point is at the edge of the map, the extraction point at the opposite edge of the map.

escort

Example for "Exfil"

The Principal insertion point is at the center of the map, the extraction point at the edge of the map.

exfil

Additional variants

PSD (Semi-Permissive), See #26.

Implementation notes

I'm working on these modes on my experimental tree at https://github.com/Bob-AT/ground-branch-game-modes/tree/experimental.

For the mission files I'm planning to re-use the ones from Asset Exraction (#27).