Open JakeCataford opened 10 years ago
Should be pretty easy to do and could prove useful.
Overlap circle 2D for a limited range, sort by distance to overlapping colliders then return the closest that doesn't belong to the agent itself.
Include unity steer or something similar to make movement a little more believable
Should be pretty easy to do and could prove useful.
Overlap circle 2D for a limited range, sort by distance to overlapping colliders then return the closest that doesn't belong to the agent itself.