Open JakeCataford opened 10 years ago
Tinkerbox.AI.Agent
Should ->
Contain Overidable methods for AI states and common causes for switching between them.
Example methods: void OnSight() void InSight() void OnLoseSight() void OnStartIdle() void Idle() void OnDeath() void OnDamage()
Example properties Enum State {BLAH, BLAH, BLAH} health vision cones and frustrums reference to tracked player reference to all players
Tinkerbox.AI.Agent
Should ->
Contain Overidable methods for AI states and common causes for switching between them.
Example methods: void OnSight() void InSight() void OnLoseSight() void OnStartIdle() void Idle() void OnDeath() void OnDamage()
Example properties Enum State {BLAH, BLAH, BLAH} health vision cones and frustrums reference to tracked player reference to all players