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Failed connections indefinitely hang up, need to begin next search after a timeout
#64
Jakebluhm
opened
1 year ago
0
Add more prompts, ice breakers, prominent mute button, ui ux tweaks
#63
Jakebluhm
closed
1 year ago
0
Automatically search for next game once current game is complete
#62
Jakebluhm
closed
1 year ago
0
Ice breakers associated with each prompt, that show throughout the game
#61
Jakebluhm
opened
1 year ago
0
ios mute/volume fix
#60
Jakebluhm
opened
1 year ago
2
Automatic language detection?
#59
Jakebluhm
opened
1 year ago
0
Once a game is complete the user should automatically be re-entered into the queue, with a manual button to go back to main page
#58
Jakebluhm
closed
1 year ago
2
Not working on Google Chrome for iOS, or Safari for Mac
#57
Jakebluhm
opened
1 year ago
0
Handle users leaving during game
#56
Jakebluhm
closed
1 year ago
0
Adding Sentry error reporting
#55
Jakebluhm
closed
1 year ago
0
If a user leaves the game logic should be voided. Vote canceled, OMO revealed, maintain videoGrid component with message saying "name" Left. etc
#54
Jakebluhm
closed
1 year ago
3
Basic UI
#53
Jakebluhm
closed
1 year ago
0
Simple UI UX
#52
Jakebluhm
closed
1 year ago
0
Implement TURN server as a fall back to STUN
#51
Jakebluhm
closed
1 year ago
0
Investigate light weight NN for video processing, like facial recognition to display a static image of the player during the vote
#50
Jakebluhm
opened
1 year ago
1
It seems like it would be possible to connect a user to a simulated peer to figure out if the current user requires a TURN server, which I could then restrict their access.
#49
Jakebluhm
opened
1 year ago
0
Most feasible way to test is quality error reporting, set up something where any uncaught errors, un rendered video, is sent to a place where I can view in meaningful way
#48
Jakebluhm
closed
1 year ago
1
Fix Lambda Matchmaking errors, add two unit tests
#47
Jakebluhm
closed
1 year ago
0
Is there a way to find a recommended internet speed that is required, can I simulate lower internet speed, if I can find a minium required internet speed can I warn users who do not meet the requirement or restrict their access?
#46
Jakebluhm
opened
1 year ago
0
Catch the error when a user just visits a random room for example omo.social/room/-random-uuid- and display a page maybe?
#45
Jakebluhm
opened
1 year ago
0
Server cleanup
#44
Jakebluhm
closed
1 year ago
0
Add muted toggle button and initialize it to muted on platforms that require streams to start as muted
#43
Jakebluhm
closed
1 year ago
0
Add unmute button for platforms that need to start video as muted
#41
Jakebluhm
closed
1 year ago
1
Fix issues with iOS not rendering and post game logic
#40
Jakebluhm
closed
1 year ago
0
Set up TURN Server
#39
Jakebluhm
closed
1 year ago
1
Debug issues with mobile
#38
Jakebluhm
closed
1 year ago
3
Handle game over, clean up socket.io and simple-peer to fix problem with consecutive games not working
#37
Jakebluhm
closed
1 year ago
0
All Server.js communication should have RoomID parameter
#36
Jakebluhm
closed
1 year ago
1
Cleanup
#35
Jakebluhm
closed
1 year ago
0
Code cleanup
#34
Jakebluhm
closed
1 year ago
1
Handle disconnect
#33
Jakebluhm
closed
1 year ago
0
Delay render until all users video is rendering on screen
#32
Jakebluhm
closed
1 year ago
0
Relinquish camera access before redirect
#31
Jakebluhm
closed
1 year ago
1
Barebones game logic
#30
Jakebluhm
closed
1 year ago
0
receiving returned signal occurs when users video is displayed add state to wait to render game untill peersRef is ready
#29
Jakebluhm
closed
1 year ago
1
After a redirect after a completed game, the next game struggles to connect the users. Debug and fix.
#28
Jakebluhm
closed
1 year ago
1
See if its possible to freeze video once the timer expires and that'll serve as a picture that displays next to the players name on the vote screen
#27
Jakebluhm
opened
1 year ago
0
Seems like someone can copy their url to a player not in the game and they could join this should not be allowed - Maybe a check for valid userID
#26
Jakebluhm
opened
1 year ago
0
Simulate several users with tools like Artillery or Apache JMeter
#25
Jakebluhm
closed
1 year ago
1
Figure out a way to modify the simple peer index.js in client not modules to always exclude the udp extension
#24
Jakebluhm
closed
1 year ago
1
Lightsail will go down after a while need to make sure that server.js can reliably run 24/7
#23
Jakebluhm
closed
1 year ago
0
Create barebones version of the game: Prompt Heading, Timer, Vote, Retry, Redirect
#22
Jakebluhm
closed
1 year ago
1
Expose omo of all people in a room
#21
Jakebluhm
closed
1 year ago
0
Currently oddOneOut which is a param into Room.js is hardcoded to true, the lambda that sends room uuid needs to let clients know the prompt ID that was selected to display question in room, and for Room.js to 'know' who is OMO
#20
Jakebluhm
closed
1 year ago
1
Matchmaking, running omo.social on aws lightsail, aws dynamodb, lambdas, API Gateway, reverse proxy
#19
Jakebluhm
closed
1 year ago
0
Check a person has a camera and mic in CreateRoom.js
#18
Jakebluhm
closed
1 year ago
2
Host the Server with a web hosting service - Needed before implementing matchmaking
#17
Jakebluhm
closed
1 year ago
1
Once a match is found the lambda should communicate the unique URL to each of the users
#16
Jakebluhm
closed
1 year ago
1
Create first iteration of matchmaking algorithm in the lambda function
#15
Jakebluhm
closed
1 year ago
1
Update yml with style test
#14
Jakebluhm
closed
1 year ago
0
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