JakobKallin / RPG-Ambience

Bring your tabletop RPGs to life with sound and visuals.
http://rpg-ambience.com
GNU General Public License v3.0
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Audio fade level is not respected during mixin #12

Closed JakobKallin closed 12 years ago

JakobKallin commented 12 years ago

The underlying problem is that the visual fade is handled in one location while the audio fade is handled in another. It might be possible to create a single animation object that manipulates the properties of several objects, assuming that used-defined volume levels (such as 40%) are also respected and not scaled from 0 to 100 as the opacity.