Closed JakobTischler closed 10 years ago
no worry : the "overrideBaleLoader" has nothing to do with "MR". It is just present to fix some "bug" in the genuine "baleLoader" script.
the real question is : does "realisticAutostacker" work or do we need to add a new script to manage the "power consumption" of this equipment ?
Alright, cool. realisticAutostacker
works as it should. I've only tested the folding/unfolding of the bale grabber, but that works, so I assume the rest does as well.
I'm looking at the Ursus T-127 bale loader right now. Loading it with the vehicle type
mr_dlcBaleLoader_u
:As you can see, it's using a custom bale loader script,
dlcBaleLoader
. Thus, I'm pretty sureOverrideBaleLoader
doesn't apply. How can we solve this? Include a custom spec that mimicsOverrideBaleLoader
's content?