JakobTischler / MoreRealisticDLCs

A lua/xml project that adds MoreRealistic to the Farming Simulator DLCs
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Calculating correct capacity for shovels #47

Closed JakobTischler closed 10 years ago

JakobTischler commented 10 years ago

I'm currently working on the Ursus frontloader tools, three of which are shovels/forks with a capacity. I calculated the volume for them (in m³) by measuring their inner dimensions. How would I now go ahead and calculate the actual capacity (in liters) from those values?

Shovel

ursus-fl-shovel


Fork

ursus-fl-silagefork


Silage fork

ursus-fl-manurefork

quadural commented 10 years ago

shovel : base capacity = 1.37m3 Then, if the "fill planes" take into account the heap factor, you can set the "capacityMultipliers" to :

Fork : just keep the 1.26M3 value (you can round it to 1.3M3)

Silage Fork : just keep the 1.45M3 value (you can round it to 1.5 or 1.6M3 to justify the higher price compared to the "base fork")

JakobTischler commented 10 years ago

Alright. But do, for example, 1.26 m³ equal 1260 liters, independent of the fill type?

quadural commented 10 years ago

there is only one fillType = manure, and so, you just take the "visible" measured capacity.

In fact, 1.26M3 = 1260 liters, whatever the "product". The base capacity = how much "water" you could put into the "shovel" But, IRL, you don't fill your shovel with "water". With some product, you can put more liters thanks to the "heap factor". Example : filling a teaspoon with sugar or water => more "liters" of sugar than water. (the heap factor is "huge" for a teaspoon)

JakobTischler commented 10 years ago

Just out of curiosity, concerning the capacity multipliers: Let's say an implement has a capacity of 1000 l, and has the fill types manure, silage, potato and sugarBeet. All four of those fill types have capacity multipliers (1.17 / 1.25). Wouldn't it then make sense to simply increase the base capacity to 1170 and remove the potato/sugarBeet multiplier and lower the manure/silage multiplier?

quadural commented 10 years ago

You will get the exact same result in-game => so, I can't say if it "make sense", but this is just the same.

JakobTischler commented 10 years ago

Well, at least to me it makes sense, because I can then state the "higher" capacity, or the effective minimum capacity, if you will, in the store - making the description a bit more accurate.

quadural commented 10 years ago

IRL : when you buy/sold a shovel, you give the "water" capacity, not the "expected capcity with a given product". This is the same with a trailer : when a farmer buy a 20M3 trailer, He knows he will not put 20t of wheat in it. (between 14 and 15t)

Why should we give all the "actual" figures to players in a "simulator" game ? By doing so, we assume that the player population is only made of kids that don't care about how it works IRL. "mr" is not intended to be used by people that don't mind about "farming equipment". (or don't want to "learn")

It would be great to have a "super manual" to describe all the farming equipment aspect embedded in the "mr version" of the game, but we could write a book for that. Some games have a good community, and most of the time, this is not the developer of the game that write such a "book" => we found it on forum or on a dedicated "wiki", updated by the community.

Another example : when you buy a tractor, the gearbox max speed is always advertised like this = 30k or 40k or 50k or 60k But then, the actual max speed depends on the tyre configuration and the "real" gearbox max speed (a 40k gearbox can be set to 36kph for example)

Example in my case : JD6800 = 37-38 kph JD6910 = 40-41 kph JD6920 = 44kph (electronically limited)

all three are sold with a 40k gearbox.

We can also talk about the advertised engine power, or the "working speed" of implements ;)

JakobTischler commented 10 years ago

Hm yes, that makes complete sense. Thanks for the help and information.