Closed quadural closed 10 years ago
EDIT : rather than modifying the "cuttingArea", this would be more "general" to be able to modify a given "node" translation and/or rotation values.
==too late :)
I can still add that option, of course. I would be similar to the createExtraNodes
, in that an index would be specified, along with translation, rotation and/or scale values.
i think it would be better for "other" purpose too. (more "universal" than having to create new nodes and modifying indexes of cuttingArea or other areas) We would be able to modify any "misplaced" node thanks to that.
Alright, I'll add it in a bit. Should I still leave the cuttingAreas stuff in there, or can I remove it?
I think you can remove it => "obsolete" in such case. Sorry for that.
Added. Setup is:
<nodeProperties>
<node index="0>16" translation="4 1 3" rotation="90 0 270" scale="0.63 1 1" />
<node index="0>17" translation="-4.4731 0 0" />
</nodeProperties>
... ... who is the guy that modelled the Ursus 15014 ? If I were "Ursus", I would never allow releasing it like that. This is really strange nobody complains about that (no Ursus fan playing the game ?) But, I mean : where can you see a single IRL tractor with the "exhaust pipe" at such a place ??? surely not on the IRL model where the pipe is more on the right side, not to hide the view of the driver like that... where is the "quality control manager" ? ;)
Hi, the Ursus N270 manure spreader does not feature a rear steering axle IRL. Is it possible to add the handling of the "steeringAxleScale" wheel parameter ?
Then, we also need to be able to override the "cuttingArea" of this spreader.
EDIT : rather than modifying the "cuttingArea", this would be more "general" to be able to modify a given "node" translation and/or rotation values.