Closed Starjadian closed 4 months ago
To clarify further on this error:
I think this is the problem: System.InvalidOperationException: Address for FateManager.GetFateById is null.
This arises both during the automated 'Path to Next FATE' option, as well as the 'Pathfind to
The error that shows in the log when the 'Pathfind to
15:48:37.016 | ERR | [WindowSystem] Error during Draw(): Fate Tracker##Automaton
System.InvalidOperationException: Address for FateManager.GetFateById is null. The resolver was either uninitialized or failed to resolve address with signature E8 ?? ?? ?? ?? 48 85 C0 74 2D 80 78 1A 00.
at Automaton.Features.DateWithDestiny.GetRandomPointInFate(UInt16 fateID) in /home/runner/work/Automaton/Automaton/Automaton/Features/DateWithDestiny.cs:line 371
at Automaton.UI.FateTrackerUI.Draw() in /home/runner/work/Automaton/Automaton/Automaton/UI/FateTrackerUI.cs:line 62
at Dalamud.Interface.Windowing.Window.DrawInternal(DalamudConfiguration configuration) in C:\goatsoft\companysecrets\dalamud\\Interface\Windowing\Window.cs:line 346
and the similar error
15:46:02.344 | ERR | Exception during raise of "Void <InvokeSafely>b__0()"
System.InvalidOperationException: Address for FateManager.GetFateById is null. The resolver was either uninitialized or failed to resolve address with signature E8 ?? ?? ?? ?? 48 85 C0 74 2D 80 78 1A 00.
at Automaton.Features.DateWithDestiny.<GetFateMob>b__37_0(IGameObject x) in /home/runner/work/Automaton/Automaton/Automaton/Features/DateWithDestiny.cs:line 335
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.OrderedEnumerable`1.TryGetFirst(Boolean& found)
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at Automaton.Features.DateWithDestiny.GetFateMob() in /home/runner/work/Automaton/Automaton/Automaton/Features/DateWithDestiny.cs:line 334
at Automaton.Features.DateWithDestiny.OnUpdate(IFramework framework) in /home/runner/work/Automaton/Automaton/Automaton/Features/DateWithDestiny.cs:line 225
at Dalamud.Utility.EventHandlerExtensions.HandleInvoke(Action act) in C:\goatsoft\companysecrets\dalamud\\Utility\EventHandlerExtensions.cs:line 124
arises constantly when the Fate Tracker is actively trying to run the fates.
This is due to a change in the FFXIV client with the latest patch which has been fixed by Dalamud devs but not pushed to stable yet. If you do /xldev in game and branch switch to staging, it will work for now. When an update is pushed to stable, it will work there as well.
This is due to a change in the FFXIV client with the latest patch which has been fixed by Dalamud devs but not pushed to stable yet. If you do /xldev in game and branch switch to staging, it will work for now. When an update is pushed to stable, it will work there as well.
Thank You
Describe the bug The Auto Fate Grinder Does Not Work
To Reproduce Steps to reproduce the behavior: