Let's you grab markers that appear on the minimap as 'special' nodes, such as unspoiled or legendary.
Combine with QueryMeshPointOnFloorY to get a vector 3 of where to navigate to:
local marker = GetActiveMiniMapGatheringMarker()
local y = QueryMeshPointOnFloorY(marker[0], 1024, marker[1], false, 1);
yield("/vnavmesh flyto " .. marker[0] .. " " .. y .. " " .. marker[1])
Let's you grab markers that appear on the minimap as 'special' nodes, such as unspoiled or legendary. Combine with
QueryMeshPointOnFloorY
to get a vector 3 of where to navigate to: