Closed StormFX closed 6 months ago
Doesen't fixed for me :(
If you're using Bagnon_Facade, you need to edit it, too. That code only affects Combuctor_Masque.
i don't use bagnon at all...
You mentioned Bagnon in the issue you posted on Masque. The fix was made for Bagnon_Facade. I didn't test it on Combuctor because I don't use Combuctor. It worked fine with Bagnon. Outside of that, I don't know what to tell you other than it's not an issue with Masque.
I just tested it with Bagnon, same thing.
Same border appears: https://imgur.com/a/Wqf0q58
After icon get switched it appears normal: https://imgur.com/a/1N1B1XZ
If i click on the button: https://imgur.com/a/QDwju8O
Should be like: https://imgur.com/a/pyFEyuJ
So,it's not 100% fixed :(
The first image is not the same issue you pointed out in the other report. What you're seeing there is most likely the default NewItem
texture, which is the texture that appears over newly looted items and then disappears when you mouse over it. The skin doesn't seem to be applied to it, which is the fault of the skin.
The issue with the Pushed
texture is caused by the same issue as the one affecting IconBorder
, which seems to be related to inheritance from the parent "class".
I didn't say it was 100% fixed. I demonstrated a fix that got it working on my end. I can't account for factors other than what I experienced. I used the fix I posted and tested the same scenario as was discussed, in the same manner. With the fix, the issue was gone on my computer.
At this point, you'll probably have to wait until the author fixes it.
Just fyi, I haven't read this issue yet, cause I'm dealing with some a big higher priority issues. Will try to look at it this week.
No problem, J.
@GreyFoxGer: Try this. (Replace the contents of Bagnon_Facade.lua)
The issue is that, in spite of calling button.IconBorder:SetAlph(0)
in the Item:New()
method, when one prints self.IconBorder:GetAlpha()
from the :Update()
method, the result is 1
. Thus, the alpha has to be explicitly set to 0
, after the :Update()
call.
@StormFX still the same problem :(
Don't know what to tell you, then. It's working fine on my end.
Oh wow, forgot about this. 5 years ago! Implemented, lmao.
It seems that under certain conditions, Bagnon_Facade's
IconBorder:SetAlpha(0)
isn't being applied correctly. For example, if one reloads the UI, kills a mob, loots a gray or white item and then moves an uncommon or better item to that slot, theIconBorder
is still in its default state. I'm not sure why this occurring. I was able to fix it by using adding an additional method overwrite to Bagnon_Facade, like so: