JamSnack / TRandomizer-Mod

A Terraria challenge mod that randomizes some elements of the game.
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What do i, do? #1

Open TheLemon27 opened 4 years ago

TheLemon27 commented 4 years ago

no idea how to install this mod

help pls

TheLemon27 commented 4 years ago

ok, now its working but now i have this:

Silently Caught Exception: Index was outside the bounds of the array. at Terraria.NPC.AI_003_Fighters() at Terraria.ModLoader.ModCompile.<>c.b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs) at Terraria.NPC.AI_003_Fighters() at Terraria.NPC.VanillaAI() at Terraria.ModLoader.NPCLoader.NPCAI(NPC npc) at Terraria.NPC.UpdateNPC(Int32 i) at Terraria.Main.DoUpdate(GameTime gameTime) at Terraria.Main.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.WindowsLaunch.Main(String[] args)

JamSnack commented 4 years ago

Hi,

I'm not sure what exactly causes this bug but I do know that the game is much more stable when playing Multiplayer. Even if you want to play Singleplayer, you can start a solo LAN server and play alone, which should nullify these issues.

On Wed, Jan 22, 2020 at 11:35 AM TheLemon27 notifications@github.com wrote:

ok, now its working but now i have this:

Silently Caught Exception: Index was outside the bounds of the array. at Terraria.NPC.AI_003_Fighters() at Terraria.ModLoader.ModCompile.<>c.b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs) at Terraria.NPC.AI_003_Fighters() at Terraria.NPC.VanillaAI() at Terraria.ModLoader.NPCLoader.NPCAI(NPC npc) at Terraria.NPC.UpdateNPC(Int32 i) at Terraria.Main.DoUpdate(GameTime gameTime) at Terraria.Main.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.WindowsLaunch.Main(String[] args)

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