Clockwork was present twice in these scenes.
Log Entries:
"PLYR [DEBUG] occupy boundingbox ID+0 X, Z"
"PLYR [ERROR] Cant find tile to create ID+1 Clockwork"
The character at those coords is kept, the other is deleted.
## WARNING ##
This is an untested change.
Maybe one day i install qt4 so the editor works. But not today,
Clockwork was present twice in these scenes. Log Entries: "PLYR [DEBUG] occupy boundingbox ID+0 X, Z" "PLYR [ERROR] Cant find tile to create ID+1 Clockwork" The character at those coords is kept, the other is deleted.
## WARNING ## This is an untested change.
Maybe one day i install qt4 so the editor works. But not today,