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JamesGaier
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SDL-Mario
A SDL2 implementation of Super Mario Bros.
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Improve camera design.
#20
JamesGaier
opened
2 years ago
0
Make resource manager that has all images in one central location instead of having multiple copies of the same spritesheet.
#19
JamesGaier
closed
2 years ago
1
Player falls through floor when landing
#18
JamesGaier
closed
2 years ago
1
Add Jumping
#17
JamesGaier
closed
2 years ago
0
Refactor input so that there is an input manager class that handles player key presses.
#16
JamesGaier
closed
2 years ago
0
Add walking, jumping and idle animations for player
#15
JamesGaier
closed
2 years ago
1
Make game engine for future projects and this project.
#14
JamesGaier
opened
2 years ago
0
Remove Util.hpp and Util.cpp
#13
JamesGaier
closed
2 years ago
1
Needs Unit Testing
#12
Nicholas-Baron
opened
2 years ago
1
reorganize code. Design more of the game.
#11
JamesGaier
closed
2 years ago
1
Update documentation. Automate future documentation updates.
#10
JamesGaier
opened
3 years ago
0
Get README to render properly
#9
JamesGaier
closed
3 years ago
0
Colision detection and resolution
#8
JamesGaier
closed
2 years ago
0
Get gravity working
#7
JamesGaier
closed
3 years ago
1
Get jpg and png images rendering
#6
JamesGaier
closed
3 years ago
2
Get address Sanitizer working
#5
JamesGaier
closed
3 years ago
1
Add clang tidy to project
#4
JamesGaier
opened
3 years ago
2
Add virtual destructor to Collidable and Renderable
#3
JamesGaier
closed
3 years ago
0
This may become a warning in the future
#2
Nicholas-Baron
closed
3 years ago
0
`dynamic_assert` is basically done by `assert` from `cassert`
#1
Nicholas-Baron
closed
3 years ago
1