Closed krasterr closed 4 years ago
can you add an else to the if statement to notify that you are full instead of just not saying anything. Otherwise people will complain that it isnt working as they wont do anything. Will merge after the else is added.
could be like:
else TriggerEvent('fsn_notify:displayNotification', 'You can not carry that as you would be overweight!', 'centerLeft', 2000, 'error')
Thanks!
Added :)
Checks if the player can carry the item first, to avoid the item just deleting if the player cannot carry it.