JamieDeRuyter / 2017_GA_Seniors

Bug list for GAME440 class
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Trailer feedback #199

Open egingric opened 7 years ago

egingric commented 7 years ago

Reduce keyframes of tree shot. gimmie that awesome framed tree shot with the guys walking towards it, camera maybe passes him, cut to chest just the same as it is now. Don't get too close to the boss in his first shot. Tighter shots of treasure at first leading to bigger reveal later. Keep the awesome final boss shot, with awesome snake reveal.

egingric commented 7 years ago

Boss Room : Truck across columns instead of flying forward. Maybe add player char walking up steps. Battle: Have camera slowly rotating around the battle all the time. This will increase interest and give you cool shots for your trailer. Slowly tilt up awesome tree shot. You will use a battle from the third room instead of cutting back to the same battle. More shots of environment fly-thrus. More shots of gold room. He is traveling there while we build up to the fact that he has to go thru the boss to get there.

egingric commented 7 years ago

Have char roll back out of first chest shot to avoid a jump cut. Need a smoother transition into the next battle (pot). Don't need to first establishing shot in the three pot battle. Looking good! Great progress. Keep going.

egingric commented 6 years ago

Get rid of "rubble" wurds Dutch angle last shot? Extend spooky sound to when chest opens in order to build tension Match action on 1st pot battle. Remove random pot from LOTR shot Remove random chest below boss and random snake head on the right column. Ending quick cuts are good, but see the chest a little too many times. Maybe cut to closer / different angle shots of the boss, or other spell effects / explosions. Weird save point in tree shot.