So when working towards hardmodes, one thing that comes up (especially if there are buffs to the mechanics) is that Hodir hard mode is specifically a timer. Depending on the tuning, theres a high probability of a guild barely making the timer for the chest, and if the fight ends at for example: 3:01, that guild who may have been close didn't get the achievement, and are now out a full week of not being able to work towards algalon.
A really nice #somechanges would be to have a way to specifically activate an "enrage" timer on the hard mode, something along the lines that a toggled button like Mimiron's hard mode will cause the cache disappearing to actually explode, causing a raid wipe and preventing the boss from dying. This will allow guilds working on hard mode progress to not have to call a raid wipe pre-maturely, or to have a kill that was on track suddenly go south if someone dies and you miss the entire week's progression because of missing the cache by 2 seconds.
Description
So when working towards hardmodes, one thing that comes up (especially if there are buffs to the mechanics) is that Hodir hard mode is specifically a timer. Depending on the tuning, theres a high probability of a guild barely making the timer for the chest, and if the fight ends at for example: 3:01, that guild who may have been close didn't get the achievement, and are now out a full week of not being able to work towards algalon.
A really nice #somechanges would be to have a way to specifically activate an "enrage" timer on the hard mode, something along the lines that a toggled button like Mimiron's hard mode will cause the cache disappearing to actually explode, causing a raid wipe and preventing the boss from dying. This will allow guilds working on hard mode progress to not have to call a raid wipe pre-maturely, or to have a kill that was on track suddenly go south if someone dies and you miss the entire week's progression because of missing the cache by 2 seconds.