Open joesphan opened 4 years ago
Hi. If you are still around you can see method used here https://github.com/ckendell/ACAppTutorial/blob/master/ACAppTutorial.md "shared memory structure made available by Assetto Corsa."
What were you hoping to do?
Hi,
sorry for replying so late... i have a lot going on right now... My method for obtaining the force feedback data is through shared memory, wich makes it compatoble only with assetto corsa, because AC is the only game (i foubd), that is providing actual force feedback data over the shared memory interface. So it's not the ideal way of doing it.
As i said, i have a lot going on right now with my bachelors thesis... so im not going to continue this project.
Thanks a lot for your message though. It's nice to see people interested in the project.
Best regards, Jan Balke
groybe notifications@github.com schrieb am Do., 11. Feb. 2021, 11:18:
Hi. If you are still around you can see method used here https://github.com/ckendell/ACAppTutorial/blob/master/ACAppTutorial.md "shared memory structure made available by Assetto Corsa."
What were you hoping to do?
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Ah I see. I was trying to obtain the data through more official channels per se, say a virtual/physical hid/pid device. I ended up using an arduino micro (atmega32u4) to run everything.
@joesphan Cool I was thinking about giving vjoy a go. You are running uart from arduino to odrive?
@JanBalke420 I have Richard Burns Rally feeding it now too but no odrive to test. I will start a fork. Good luck with the thesis!
@joesphan Cool I was thinking about giving vjoy a go. You are running uart from arduino to odrive?
Nope, arduino to analog to odrive.
Hello! I was wondering what is the method for obtaining the forcefeedback data, whether its through emulating a virtual ffb wheel, or through peeking at the memory.