Open Michaelj15 opened 2 years ago
Hello Michael,
thanks for reporting the issues. I'm glad you like the mod. :)
It is kinda tricky to make inputs work that are assigned to multiple functions. Other mods have problems too. I'm not sure if everything can be resolved but I'll try my best. :)
Kind regards, Jan
Hallo Jan,
I attached a printscreen in this mail.
Don't know if it is possible, because i don't know much about modding etc. When not i just use standard keybuttons on my sidedeck.
@.***
@. Van: Jan @.> Verzonden: vrijdag 18 februari 2022 16:29 Aan: JanCraymer/FS22_DriveLever @.> CC: Michaelj15 @.>; Author @.***> Onderwerp: Re: [JanCraymer/FS22_DriveLever] Conflict issui (Issue #4)
Hello Michael,
thanks for reporting the issues. I'm glad you like the mod. :)
It is kinda tricky to make inputs work that are assigned to multiple functions. Other mods have problems too. I'm not sure if everything can be resolved but I'll try my best. :)
Kind regards, Jan
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Hello, I found two issues with the mod. (maybe it's already recognized). When attached keybindings in the game for the drivelever, they permanent saved to these keys. They still be recognized even if they will be deleted in the esc menu. The drivelever also conflicts with the ropa mouse from the game. When the mod is installed, the crane of the ropa didn't work anymore with the joystick keybindings (drivelever keybindings on the same joystick). It conflicts in the on and also in the off state of the mod.
Hope you find the problem. Keep up the good work, love the mod :)