I have a C++ CheatManager that inherits from UMetaCheatManager that has some cheats in it.
If my PlayerController has the native CheatManager set, then its commands work fine.
If my PlayerController has a BP derived CheatManager set, the commands are recognized for auto complete but don't actually work. Log states: Command not recognized
Thank you for bringing this issue to my attention. I'll address it in the upcoming UE5.4 update. I'll keep you updated once I've managed to reproduce and fix it.
I have a C++ CheatManager that inherits from UMetaCheatManager that has some cheats in it.
If my PlayerController has the native CheatManager set, then its commands work fine.
If my PlayerController has a BP derived CheatManager set, the commands are recognized for auto complete but don't actually work. Log states: Command not recognized