Open LapisSea opened 3 years ago
Drat. In the past this has been fixed by disconnecting and reconnecting hairs within the script. That would reassign hair guides to their nearest face, instead of the one they were created near. I may have broken that fix or Blender may have changed how it is handled.
Thanks for submitting it.
I doubt blender has changed how hairs are handled as the particle system as been in end of life stage for quite some time. ;)
Hairs seem to not follow the correct faces when bound. Could be a problem with indexing?
Demonstration: https://i.imgur.com/PdqvNJ0.mp4
Blend: HairNetBug.zip