Closed Janfiderheld closed 5 years ago
Ideas: 1) raise the START_FOR_SUDOKU-constant in the snake-class (<-- needs to be renamed) 2) Make the snake-suicide depend on the "hasHitTheWall"-variable
@NiclasMuss solved this problem in his latest commit by changing the START_FOR_SUDOKU to 25 instead of 10
I think the game is currently too unforgiving when you hit a wall at a wrong angle. Maybe we should make it a bit more forgiving? So that you can not loose a live directly after hitting a wall or something like that