In Blockbench, it's 360 for a circle of math.sin, but in Figura, it's 2*pi;
also, in blockbench, you get the animation time from quary.anim_time, but for Figura, you need animations.%model%.%anim_name%:getTime().
So quary.anim_time*360 in blockbench should be animations.example_model.example_anim_name:getTime()*math.pi*2 to works in Figura
This is quite annoy when making animations with math expressions, you either can't directly see it in blockbench or ingame.
In Blockbench, it's 360 for a circle of
math.sin
, but in Figura, it's 2*pi; also, in blockbench, you get the animation time fromquary.anim_time
, but for Figura, you needanimations.%model%.%anim_name%:getTime()
.So
quary.anim_time*360
in blockbench should beanimations.example_model.example_anim_name:getTime()*math.pi*2
to works in FiguraThis is quite annoy when making animations with math expressions, you either can't directly see it in blockbench or ingame.