JannisX11 / blockbench

Blockbench - A low poly 3D model editor
https://www.blockbench.net
GNU General Public License v3.0
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[Suggestion] Skinned/Rigged mesh animation support #1866

Closed jhm-ciberman closed 1 year ago

jhm-ciberman commented 1 year ago

Detailed description of your suggestion

Scenario

I'm currently developing a game with low poly pixel art textures. I started using Blender for the assets but I'm switching to Blockbench since It's a lot more straightforward to use for my specific art style.

The game I'm working on It's a sims-like game. There are furniture objects and the player can interact with those objects. So I need to design the player animations along with the object I'm designing.

My current plan is to move my workflow from blender to Blockbench for the objects, and edit the character outfits in blender since they require rigging and animation.

image

Feature request

My main concern is that it would be nice to be able to animate my characters in blockbench since animation in Blockbench feels a lot easier than in blender. I don't want to necesarily rig the model inside Blockbench (althought that would be nice), but just import a rigged model in GLTF (See https://github.com/JannisX11/blockbench/issues/1814) and be able to animate it using the existing animation tools inside Blockbench.

JannisX11 commented 1 year ago

Duplicate of #1679