JannisX11 / blockbench

Blockbench - A low poly 3D model editor
https://www.blockbench.net
GNU General Public License v3.0
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UV Size Issues, Detail Included (Note: This is a less important change for now, ways to fix it in-app exist) #2114

Closed Sirocco745 closed 7 months ago

Sirocco745 commented 7 months ago

What are you trying to do, and what do you expect to happen?

After starting Blockbench up and opening a new project, you can type in the texture size.

What happens instead?

However, in this Beta, the UV size does not auto-adjust to the chosen texture size. Screenshot 2023-11-29 123743 Screenshot 2023-11-29 123613

Do note that when creating a blank texture, it will use the value of the texture size you input, NOT the displayed UV size. Once applying the texture to an object and selecting the object, the UV display will update to the correct texture size, but it's iffy and doesn't change sometimes. Screenshot 2023-11-29 124001 (after having created a cube and applying the texture to it) Screenshot 2023-11-29 124340

Model format in which the issue occurs

Generic, have not tested others

Blockbench variant

Program

Blockbench version

4.9.0 Beta 1

Operating System

Windows 11

Installed Blockbench plugins

cpm_plugin (https://github.com/tom5454/CustomPlayerModels/tree/master), Animated Java, Animation Sliders, Animation to Java Converter, Armor Stand Animator, Backup Viewer, Cameras, CEM Template Loader, Colour Gradient Generator, GeckoLib Animation Utils, Ground Plane Editor, Minecraft Title Generator, MTools, Optimze, Outline Creator, Plaster, Preview Scene Customiser, Reference Models (.glTF), Resourcepack Manager, Shape Generator, Simplify Models, Skin Mirror, Structure Importer, Texture Stitcher, Workspaces

I hope the information provided will give you a good idea of the problem, and if you require additional detail, I'm more than happy to help.

Sirocco745 commented 7 months ago

Just noticed the commit and change, thanks for that! Glad I could help you guys ^w^