What are you trying to do, and what do you expect to happen?
After starting Blockbench up and opening a new project, you can type in the texture size.
What happens instead?
However, in this Beta, the UV size does not auto-adjust to the chosen texture size.
Do note that when creating a blank texture, it will use the value of the texture size you input, NOT the displayed UV size. Once applying the texture to an object and selecting the object, the UV display will update to the correct texture size, but it's iffy and doesn't change sometimes.
(after having created a cube and applying the texture to it)
What are you trying to do, and what do you expect to happen?
After starting Blockbench up and opening a new project, you can type in the texture size.
What happens instead?
However, in this Beta, the UV size does not auto-adjust to the chosen texture size.
![Screenshot 2023-11-29 123613](https://github.com/JannisX11/blockbench/assets/101165864/3cbdfa69-d844-4423-a2dd-b21ba30c1ff4)
Do note that when creating a blank texture, it will use the value of the texture size you input, NOT the displayed UV size. Once applying the texture to an object and selecting the object, the UV display will update to the correct texture size, but it's iffy and doesn't change sometimes.
(after having created a cube and applying the texture to it)
![Screenshot 2023-11-29 124340](https://github.com/JannisX11/blockbench/assets/101165864/b44c335d-f230-4c76-acea-d7a3232ddfd2)
Model format in which the issue occurs
Generic, have not tested others
Blockbench variant
Program
Blockbench version
4.9.0 Beta 1
Operating System
Windows 11
Installed Blockbench plugins
cpm_plugin (https://github.com/tom5454/CustomPlayerModels/tree/master), Animated Java, Animation Sliders, Animation to Java Converter, Armor Stand Animator, Backup Viewer, Cameras, CEM Template Loader, Colour Gradient Generator, GeckoLib Animation Utils, Ground Plane Editor, Minecraft Title Generator, MTools, Optimze, Outline Creator, Plaster, Preview Scene Customiser, Reference Models (.glTF), Resourcepack Manager, Shape Generator, Simplify Models, Skin Mirror, Structure Importer, Texture Stitcher, Workspaces
I hope the information provided will give you a good idea of the problem, and if you require additional detail, I'm more than happy to help.