Open Cub0use opened 7 months ago
Is this still an issue in 4.9?
Seems mostly fixed.
There can still be a tear and inverted faces, though the model remains symmetrical:
https://github.com/JannisX11/blockbench/assets/81629481/65714d7e-f8b2-4453-b7a9-c0d128e9671d
https://github.com/JannisX11/blockbench/assets/81629481/79768bd2-a3da-4ee3-a5e6-fb86b2194e3b
https://github.com/JannisX11/blockbench/assets/81629481/d5bd5801-cecf-48e0-afb4-3119d0a59e48
There were 13 faces for this element at the end of the video, one of the faces was collapsed like an edge.
What are you trying to do, and what do you expect to happen?
Using mirror modelling.
What happens instead?
Moving a single vertex away from the middle, then doing another transformation to one of the edges of the created triangle creates a tear in the model. Depending on where exactly the connected vertices are moved, the triangular face can have an inverted normal.
https://github.com/JannisX11/blockbench/assets/81629481/69aa6990-cfc6-42e0-bd01-2946a2aef527
Model format in which the issue occurs
Generic
Blockbench variant
Program
Blockbench version
4.9.0 Beta 2
Operating System
W10
Installed Blockbench plugins
N/A