Open DrageonDB opened 10 months ago
I have a similar issue, but in my case, what is happening is that whenever i animate using IK, the bones affected by the animation have their rotation missing the last frame. For example, below is the end of the output for a given bone for 5s animation:
"4.5": [0.00047, 0.27986, 0.19296],
"4.5417": [0.00046, 0.2764, 0.19036],
"4.5833": [0.00045, 0.27323, 0.18797],
"4.625": [0.00044, 0.27035, 0.18581],
"4.6667": [0.00043, 0.26778, 0.18388],
"4.7083": [0.00042, 0.2655, 0.18217],
"4.75": [0.00042, 0.26353, 0.18069],
"4.7917": [0.00041, 0.26186, 0.17944],
"4.8333": [0.00041, 0.2605, 0.17841],
"4.875": [0.0004, 0.25944, 0.17762],
"4.9167": [0.0004, 0.25869, 0.17705],
"4.9583": [0.0004, 0.25825, 0.17672]
It generates up to timecode 4.9583 and then doesn't generate the last frame (timecode 5.0). This issue is not only for the output created with exporting the animation, but for the keyframes generated using the "Bake Inverse Kinematics" as well (it only generates keyframes up to timecode 4.9583 for my 5s animation)
What are you trying to do, and what do you expect to happen?
Step to reproduce:
This is my model that affected: https://skfb.ly/oPLzG (Whulvk Werewolf Lycan)
My note: I think this bug is related to rotated model as root or main body, then it causes Blockbench inverse kinematics to render incorrectly.
Expected Results: These model animations result are same after export, inverse kinematic bug I think in Blockbench, but not after export.
What happens instead?
This model animation was bugged out after export
Model format in which the issue occurs
Generic Model
Blockbench variant
Program
Blockbench version
4.9.3
Operating System
Windows 11 22H2
Installed Blockbench plugins
No response