Open ououn opened 4 months ago
If "mirror modeling" remain enabled when create texture template, that will result half of the faces share the same uv as the other half.
Suggestion: a option to generate symmetrical uvs for both side of a "mirror modeled" mesh, when "mirror modeling" is enabled.
Detailed description of your suggestion
If "mirror modeling" remain enabled when create texture template, that will result half of the faces share the same uv as the other half.
Suggestion: a option to generate symmetrical uvs for both side of a "mirror modeled" mesh, when "mirror modeling" is enabled.