Closed ZedDevStuff closed 6 months ago
This is not an issue with Blockbench. Translucency requires additional setup in most other 3D application. The alpha channel is saved to the texture, but reading transparency values between 0 and 1 directly from the alpha channel is not something that most 3D applications or formats support.
What are you trying to do, and what do you expect to happen?
Exporting a simple cube with a semi transparent texture as gltf, fbx or obj then importing that in Unity or Blender should have the model render correctly
What happens instead?
The model material in the target software is opaque
Model format in which the issue occurs
.obj, .fbx, .gltf and .glb, .dae
Blockbench variant
Program
Blockbench version
4.9.4
Operating System
Windows 11
Installed Blockbench plugins
GeckoLib Animation Utils, Shape Generator, Brush Plus, WASD Controls, Optimize, VoxelShape Generators, Figura Model Format