Is there a way to Pack the UVs of an object automatically? Preferably using the empty spaces of an existing texture so it doesn't overlap existing UVs.
This is useful when adding elements to an existing textured object without altering the texture and still being able to use the same texture.
Auto Pack UVs
Is there a way to Pack the UVs of an object automatically? Preferably using the empty spaces of an existing texture so it doesn't overlap existing UVs.
This is useful when adding elements to an existing textured object without altering the texture and still being able to use the same texture.