When importing a bedrock model, if there are both locators with rotation and without rotation in the same group, those locators without rotation may incorrectly get rotated.
e.g.
Parsing of modded_entity always encounter problems, such as bone rotation problem caused by addChild out of order. So I improved it a little bit. I haven't considered model formats for versions of 1.17+ because I haven't read the code for those versions yet.
The locator issue is a good catch 👍
Will look at the modded entity import code another time. This feature is no longer supported for more recent versions, so it is more or less deprecated.
addChild
out of order. So I improved it a little bit. I haven't considered model formats for versions of 1.17+ because I haven't read the code for those versions yet.