Open Nineforcestudios opened 6 months ago
can't FBX files can contain some data that Blockbench wouldn't be able to read?
can't FBX files can contain some data that Blockbench wouldn't be able to read?
Why Would it Blockbench exports it With Encryption So it should be able to read the encryption otherwise whats the point of Exporting It As an Fbx for an Option
its like downloading your own Yt video in an MP4 from Youtube But Youtube Doesnt accept MP4 files
can't FBX files can contain some data that Blockbench wouldn't be able to read?
Why Would it Blockbench exports it With Encryption So it should be able to read the encryption otherwise whats the point of Exporting It As an Fbx for an Option
so how do you handle armature data, lamps, material data, animation data, skinning, etc? None of these can be read by blockbench in a conventional manner (or at all)
The reason that FBX can be exported but not imported is because it's an import format. You want to export to FBX to get your models into your game engine etc. but you don't need to put the models back into Blockbench. Think of it as more like a printer that can export your text document as a printed paper. But you can't import the paper back into the printer. Sure, some printers have an integrated scanner, but that's really a whole different operation and it's also not lossless. I'll add this as a suggestion, but it's likely that this won't happen. FBX is a relatively difficult format to handle because it's proprietary.
The reason that FBX can be exported but not imported is because it's an import format. You want to export to FBX to get your models into your game engine etc. but you don't need to put the models back into Blockbench. Think of it as more like a printer that can export your text document as a printed paper. But you can't import the paper back into the printer. Sure, some printers have an integrated scanner, but that's really a whole different operation and it's also not lossless. I'll add this as a suggestion, but it's likely that this won't happen. FBX is a relatively difficult format to handle because it's proprietary.
True the only reason i ask is sometimes i export it as a FBX but decided that oh it needs some bug fixes and i cant reimport it to change stuff thats wrong with it
The reason that FBX can be exported but not imported is because it's an import format. You want to export to FBX to get your models into your game engine etc. but you don't need to put the models back into Blockbench. Think of it as more like a printer that can export your text document as a printed paper. But you can't import the paper back into the printer. Sure, some printers have an integrated scanner, but that's really a whole different operation and it's also not lossless. I'll add this as a suggestion, but it's likely that this won't happen. FBX is a relatively difficult format to handle because it's proprietary.
True the only reason i ask is sometimes i export it as a FBX but decided that oh it needs some bug fixes and i cant reimport it to change stuff thats wrong with it
Okay, but usually when you want to fix issues with an export, you don't re-import it into Blockbench, you instead modify the original inside Blockbench (and save as a new iteration if you don't want to lose the previous one) and re-export. This is a common way of doing between all 3D softwares like Blender, Maya, 3DSmax, etc...
The reason that FBX can be exported but not imported is because it's an import format. You want to export to FBX to get your models into your game engine etc. but you don't need to put the models back into Blockbench. Think of it as more like a printer that can export your text document as a printed paper. But you can't import the paper back into the printer. Sure, some printers have an integrated scanner, but that's really a whole different operation and it's also not lossless. I'll add this as a suggestion, but it's likely that this won't happen. FBX is a relatively difficult format to handle because it's proprietary.
You can use the importer for stuff like comparing scales, using pre-made assets, or using assets made from a different software like Blender or Maya. We already have an OBJ importer so I think an FBX importer would be an overall good thing.
Detailed description of your suggestion
If you can export an FBX why not import it as well? Like It makes So much sense to do this