Open Azagwen opened 1 week ago
I mean yeah, displaying more data in the interface slows down the program when the data needs to be updated. That is to be expected, it's not exactly a bug. I can file this as a suggestion to look into improving rendering performance. But of course there is only so much you can do with HTML/SVG rendering.
I mean yeah, displaying more data in the interface slows down the program when the data needs to be updated. That is to be expected, it's not exactly a bug. I can file this as a suggestion to look into improving rendering performance. But of course there is only so much you can do with HTML/SVG rendering.
Yeah that's fair, I did realize when I looked into it that bb draws these in HTML, which I gathered is harder to optimize especially for generated data like here
What are you trying to do, and what do you expect to happen?
I'm editing the UVs of a mesh, with a medium number of faces. And I'm trying to navigate the UV editor panel smoothly to move UV islands & paint
What happens instead?
When UV overlay is enabled, zooming and moving elements is significantly slowed down
https://github.com/user-attachments/assets/91fd1cf4-329c-45e1-9932-fd66dcdf8b40
When UV overlay is disabled however, this section gains a significant boost in performance, but now I have no idea if the faces I'm moving may be overlapping with another element. And moving a set of faces still happens at a relatively low frame rate.
https://github.com/user-attachments/assets/20f306d2-59ff-4dd0-aaa4-95cb4c20522f
Model format in which the issue occurs
Generic Model
Blockbench variant
Program
Blockbench version
4.11.2
Operating System
Windows 10
Installed Blockbench plugins