Closed kaxlabs closed 1 year ago
Is this a problem that you're actually running into, or is this a problem that you think servers will run in to, hypothetically? I'm not convinced that the problem you're describing actually happens in practice because of two reasons:
Do you really think using Electroid's mojang api solves any real issues servers are facing because of InvSee++ UUID lookups? On top of that, I would rather avoid depending on a third-party service in order to obtain UUIDs, as they might return false answers.
I suppose it's a rather niche scenario due to the other checks in place. For reference though, Electroid's mojang-api is the most popular and widely tested third-party service.
I can still implement it as a UUIDResolveStrategy but not enable it by default.
Strategies implemented as of https://github.com/Jannyboy11/InvSee-plus-plus/commit/824053d4cd88200d160124b12470340dd55126e6.
Closing this in favour of https://github.com/Jannyboy11/InvSee-plus-plus/issues/57.
Instead of the official Mojang API, I suggest using https://github.com/Electroid/mojang-api so that the main server never gets rate limited if too many people use the command. I believe if that happens, people will no longer be able to join the server for a while.