Closed mafiakb closed 7 years ago
you have !this.isAgitated
the surprice cell is agitated, so remove that part.
isAgitated is color #000000, how add skin here?
this.isAgitated && (ctx.fillStyle = "#000000");
if (showSkin && ':teams' != gameMode) {
if (knownNameDict.indexOf(skinName) > -1) {
if (!skins.hasOwnProperty(skinName)) {
if (loadedSkins.indexOf(skins[skinName]) > -1) {
skins[skinName] = loadedSkins[loadedSkins.indexOf(skins[skinName])];
} else {
skins[skinName] = new Image;
skins[skinName].src = URL + skinName + '.png?v=' + version;
loadedSkins.push(skins[skinName]);
}
}
if (0 != skins[skinName].width && skins[skinName].complete) {
c = skins[skinName];
} else {
c = null;
}
} else {
c = null;
}
} else {
c = null;
}
what i dif was :
if(this.isAgitated) { ctx.fillStyle = '#000000', ctx.strokeStyle = '#FFFFFF'; skinMame = 'noskin'; }
and my noskin, is a ( ? ) cell 😈
I add
if(this.isAgitated) {
ctx.fillStyle = '#000000', ctx.strokeStyle = '#FFFFFF';
skinMame = 'noskin';
}
if (showSkin && ':teams' != gameMode) {
if (knownNameDict.indexOf(skinName) > -1) {
if (!skins.hasOwnProperty(skinName)) {
skins[skinName] = new Image;
skins[skinName].src = URL + skinName + '.png';
}
if (0 != skins[skinName].width && skins[skinName].complete) {
c = skins[skinName];
} else {
c = null;
}
} else {
c = null;
}
} else {
c = null;
}
SurpriseCell is black :(
And in your case, the value of showSkin = ?
working now, Thank you for having patience. closed thread!
You forgot to close ^_^
This is my code client, Which The line add skins to Surprise Cell?
sorry for my english :(