Closed FurrO2 closed 12 months ago
Hi there, this bug has been tracked down and fixed. I was already closing linked gates when a network change occurred, but not when a gate was destroyed.
WuufusWaygates-1.4.1.4.jar.zip
If this works for you, I'll get a 1.4.2 version out later today. Thanks for all your help with this!
no prob ! but i have 2 more little bugs :)
When a portal connected to another one is broken, it's still possible to teleport to the broken portal by entering the unbroken one.
Current Behavior
Two portals are linked. When one of the portals is broken, the player should normally no longer be able to teleport to it. However, by breaking the destination portal, it's still possible to teleport to the broken portal. Expected Behavior When the destination portal is broken, the teleportation link should be severed, and the player shouldn't be able to teleport to that portal anymore.
Steps to Reproduce the Issue