Open cuppajoeman opened 1 year ago
You'll need to add the corresponding textures to dev/lists/flat.txt
and flat_hl2.txt
respectively. As a starting point to find the textures, load up a map with sv_cheats 1
and look at a prop and run surfaceprop
to get information about the surface under your crosshair.
The vpk.exe
util will be useful for you to explore the available textures inside the game's VPKs. Read about it here.
I will probably check out some of these textures myself.
*Props with no clipping don't work with the surfaceprop
command
@Pyogenics I spoke to a player who said they used flat tf2 textures and they pointed me to this link, which seems to do a better job of making everything flattened, the download contains these files. Do you think this is doing the same thing as this repo just already covering more ground in terms of textures?
I did a quick skim across both lists, all the directories seem to match (and in the same order) but unsure if all the individual files match. Will look deeper later today.
I recon that the main difference will be in the materials/prop
directory, unsure.
I have made a diff off the two file lists, it seems I was correct to think that there was a difference in props (but I got the directory wrong). I will try add some of these directories and do some testing, I'll upload some screenshots when I can.
2fort test, before/after:
There seems to be a weird thing where some textures are darker in colour or completely off what you expect, like those silos became completely brown from white.
I will add in all the directories and then manually remove the worst textures from the lists.
Certainly more flattened but very dark
Bad textures:
materials/models/props_gameplay/security_fence_alpha.vtf materials/models/props_gameplay/sign_barricade001a.vtf materials/models/props_gameplay/sign_gameplay01_normal.vtf materials/models/props_gameplay/sign_gameplay01_skin10.vtf materials/models/props_gameplay/sign_gameplay01_skin11.vtf materials/models/props_gameplay/sign_gameplay01_skin12.vtf materials/models/props_gameplay/sign_gameplay01_skin1_pyro.vtf materials/models/props_gameplay/sign_gameplay01_skin1.vtf materials/models/props_gameplay/sign_gameplay01_skin2_pyro.vtf materials/models/props_gameplay/sign_gameplay01_skin2.vtf materials/models/props_gameplay/sign_gameplay01_skin3.vtf materials/models/props_gameplay/sign_gameplay01_skin4.vtf materials/models/props_gameplay/sign_gameplay01_skin5.vtf materials/models/props_gameplay/sign_gameplay01_skin6.vtf materials/models/props_gameplay/sign_gameplay01_skin7.vtf materials/models/props_gameplay/sign_gameplay01_skin8.vtf materials/models/props_gameplay/sign_gameplay01_skin9.vtf materials/models/props_gameplay/sign_wood_cap001a_blue.vtf materials/models/props_gameplay/sign_wood_cap001a.vtf materials/models/props_gameplay/sign_wood_cap001b_blue.vtf materials/models/props_gameplay/sign_wood_cap001b.vtf materials/models/props_gameplay/sign_wood_cap001c_blue.vtf materials/models/props_gameplay/sign_wood_cap001c.vtf materials/models/props_gameplay/sign_wood_cap_bluecart.vtf materials/models/props_gameplay/sign_wood_cap_redcart.vtf
materials/models/props_2fort/silo_cluster01a.vtf
materials/models/props_hydro/gorge_set1.vtf materials/models/props_hydro/gorge_set2.vtf materials/models/props_hydro/gorge_set3.vtf materials/models/props_hydro/gorge_set4.vtf materials/models/props_hydro/gorge_set5.vtf materials/models/props_hydro/water_machinery4.vtf
materials/models/props_lights
materials/models/props_foliage
materials/models/propsspytech/exit*
materials/models/props_mining/generator_pipe01.vtf materials/models/props_mining/generator_pipe01_cap.vtf
Transparency issues- materials/metal/chicken_wire001.vtf materials/metal/metalgrate011a.vtf materials/metal/metalgrate011b.vtf materials/metal/metalgrate013a.vtf
materials/glass
materials/models/props_farm/haypile001.vtf materials/models/props_farm/haypile001_card.vtf
Is there anything I can do to help you?
Here are the more flat vpks, if you can load some maps with it installed and look around for textures that should be left un-flattend and then post the texture names or screenshots + map names of them here.
I will add in all the directories and then manually remove the worst textures from the lists.
How would I add in directories myself? Even after adding textures to the file lists, they don't get flattened. I searched the tf2 textures directory and the textures that correlate to the map weren't in there either.
After installing on windows, and loading up process:
The following textures are not flattened:
I'm willing to help fix some of this, but maybe I could get direction from some of the current developers.