JaredG97-dev / Reddit-Help

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Missing code #1

Open C-AW-A opened 3 weeks ago

C-AW-A commented 3 weeks ago

ShapeMeshes.h, ShaderManager.h (both referenced in source/SceneManager.h), camera.h (referenced in source/ViewManager.h) aswell as the shader code are missing in the repo. Everything glm, GLEW or GLFW is also missing (not that important). There is an .exe-file (bad practice, could be malicious code for all we know), but the shader code, which, as you hopefully know, has to be compiled at runtime, is missing anyways, so I couldn't see the current state of your project even if I wanted to. What is missing the most though is the actual problem/issue you are facing (you did say lighting, but the only thing out of the ordinary I saw is that you set the third light's specular color to glm::vec3(0.0f, 0.0f, 0.0f), which is black). I am willing to help if there's something specific you don't understand or some code that isn't working like you expected, but for that to work the specifc thing you need help with is needed. (And please don't expect anyone to just do your homework)

JaredG97-dev commented 3 weeks ago

I never expected an entire solution. I’ve been messing around with it quite a bit since that initial post. I’ll try to push my results and update the repo with the appropriate dependencies when I get home.

On Tue, Aug 20, 2024 at 6:52 AM C-AW-A @.***> wrote:

ShapeMeshes.h, ShaderManager.h (both referenced in source/SceneManager.h), camera.h (referenced in source/ViewManager.h) aswell as the shader code are missing in the repo. Everything glm, GLEW or GLFW is also missing (not that important). There is an .exe-file (bad practice, could be malicious code for all we know), but the shader code, which, as you hopefully know, has to be compiled at runtime, is missing anyways, so I couldn't see the current state of your project even if I wanted to. What is missing the most though is the actual problem/issue you are facing (you did say lighting, but the only thing out of the ordinary I saw is that you set the third light's specular color to glm::vec3(0.0f, 0.0f, 0.0f), which is black). I am willing to help if there's something specific you don't understand or some code that isn't working like you expected, but for that to work the specifc thing you need help with is needed. (And please don't expect anyone to just do your homework)

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