Closed GoogleCodeExporter closed 9 years ago
Correct...
Is this on the server or the table? On the server you are not allowed to do
any of those
actions. That should all be handled by the table. For the table, this should
all be
handled by the GameTableInstance.
Since you are working on the communication library at what level do you want to
compare
the components to see the similarities. I would rather not make the
constructor for the
player public because that could lead to some major confusion. I would be
happy to make
the constructor for the Pile, CardPile, and ChipPile public for you to use.
The underlying question I want answered first is how is the game state going to
be
updated? I feel like this work should all be done within the GameTableInstance
thereby
giving a lot more access to the underlying structure of the Game. I realize
there are
some missing functions but I'll be adding those this week as I continue to
flesh out the
Blackjack game.
Original comment by jjhatf02
on 15 Mar 2010 at 12:41
This issue was closed by revision r114.
Original comment by jjhatf02
on 15 Mar 2010 at 4:11
Original issue reported on code.google.com by
aaron7ba...@gmail.com
on 14 Mar 2010 at 11:56