This issue is demonstrated in r270 by running CardGameCommandLine, selecting
remote, auto, and then trying to join a Blackjack game.
See the following exception information:
CardCommunication.CommunicationException.MessageProcessException was unhandled
Message="MessageProcess exception thrown: Comm.ProcessCommunication Exception."
Source="CardCommunication"
StackTrace:
at CardCommunication.CommunicationController.ProcessCommunicationData(IAsyncResult asyncResult) in C:\Users\Jared\Documents\Visual
Studio\Projects\card-surface\card-surface\CardCommunication\CommunicationControl
ler.cs:line 370
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped*
nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped*
pOVERLAP)
InnerException:
Original issue reported on code.google.com by jjhatf02 on 14 Apr 2010 at 2:12
Original issue reported on code.google.com by
jjhatf02
on 14 Apr 2010 at 2:12