Used to factor in resource accessibility (for example uranium, oil, quartz, coal, caterium nodes are generally far away from starting locations) and Drop Pod accessibility (manually assigned when assessing crash sites).
Visiting far away places frequently is annoying and time consuming, the game expects some level
Used to factor in resource accessibility (for example uranium, oil, quartz, coal, caterium nodes are generally far away from starting locations) and Drop Pod accessibility (manually assigned when assessing crash sites).
Visiting far away places frequently is annoying and time consuming, the game expects some level
Where would the Radar Tower go, if anywhere?
Coal/Quartz/Caterium requires Weak Verticality + Weak Traversal Oil requires Medium Traversal Uranium requires Strong Traversal + Medium Verticality