Using percentage rolling for special named options causes generation to fail
# Ship these Space Elevator packages to finish
final_elevator_tier:
disabled: 0 # equivalent to 0
one package (tiers 1-2): 50 # equivalent to 1
two packages (tiers 1-4): 25 # equivalent to 2
three packages (tiers 1-6): 0 # equivalent to 3
four packages (tiers 7-8): 0 # equivalent to 4
# Sink an amount of items totalling this amount of points to finish.
# In the base game, it takes 208 coupons to unlock every unique crafting recipe, or 1813 coupons to purchase every non-producible item.
# Use the TFIT mod or the Satisfactory wiki to find out how many points items are worth.
# If you have Free Samples enabled, consider setting this higher so that you can't reach the goal just by sinking your Free Samples.
final_resource_sink_points:
disabled: 0
50 coupons (~2M points): 0
100 coupons (~18M points): 0
150 coupons (~61M points): 0
200 coupons (~145M points): 0
250 coupons (~284M points): 50
300 coupons (~493M points): 0
350 coupons (~784M points): 0
400 coupons (~1,2B points): 0
450 coupons (~1,7B points): 0
500 coupons (~2B points): 0
550 coupons (~3B points): 0
600 coupons (~4B points): 0
650 coupons (~5B points): 0
700 coupons (~6B points): 0
750 coupons (~8B points): 0
800 coupons (~9B points): 0
850 coupons (~11B points): 0
900 coupons (~13B points): 0
950 coupons (~16B points): 0
1000 coupons (~18B points): 0
Causes:
Uncaught exception
Traceback (most recent call last):
File "T:\Git\Archipelago\Generate.py", line 425, in handle_option
player_option = option.from_any(get_choice(option_key, game_weights))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "T:\Git\Archipelago\Options.py", line 702, in from_any
return cls.from_text(str(data))
^^^^^^^^^^^^^^^^^^^^^^^^
File "T:\Git\Archipelago\Options.py", line 734, in from_text
return super().from_text(text)
^^^^^^^^^^^^^^^^^^^^^^^
File "T:\Git\Archipelago\Options.py", line 657, in from_text
return cls(int(text))
^^^^^^^^^
ValueError: invalid literal for int() with base 10: '250 coupons (~284m points)'
Using percentage rolling for special named options causes generation to fail
Causes: