Closed TriumphantBass closed 1 year ago
Sorry not like this, i dont like this approach. its really hard to generate a clean spoiler log. i tried myzelf before and was unsuccessful aswel.
Would it be more palatable if the WarpName
was AdditionalInfo
or similar?
While I acknowledge it's not a perfect solution; a working solution we can improve/refactor down the road is better than not having a solution at all; and code wise we're not going to do much better than a sub 25 line PR here.
i was thinking more along the lines of a method on the unlocknigmap to get the the warp locations maybe like Dictionary<ItemInfo, string> that can than be itterated over and written to spoiler log
Adds a section in the spoiler log to show where warps lead