Jarrrk / HighLife

Open source feature configuration and issue tracker for the FiveM server HighLife Roleplay
https://highliferoleplay.net
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Progressive Jobs with limitations. #109

Closed BadBritishGamer closed 5 years ago

BadBritishGamer commented 5 years ago

Is your feature request related to a problem? Please describe. Everyone ignores the low end jobs and just jumps to the high end job which is extremely inaccurate compared to real life, on top of this there is people jumping on and just doing nothing but grinding a job over and over which is also unrealistic as it wouldn't be humanly possible.

Describe the feature you'd like Currently there is levels within jobs which is great however as stated above people are just going for the top tier jobs which pay out more, on top of this you should be limited to 2 shifts per every in game day cycle forcing people to do more than just GRIND over and over.

Your jobs should be progressive in the following sense:

I would continue but you should get the point by now, currently the server seems to be stagnating, and all I see each server is like 5-6 ron drivers, 5-6 RS truckers and Gruppe 6 people flying around everywhere, as stated above there should be a limitation to how many times you can do a shift within "x" time to force people to move away and actually RP.

Describe alternatives you've considered Possible alternatives that are currently coming into place or so I've heard is just reducing the amount of money the legit jobs get which I have no issue with. The problem this will create is it just means people will spend even more time just driving around and not roleplaying.

Additional context There a huge variety of roles that can be multi-tiered into the game, it'll make things a hell of a lot more interesting and will bring more to the RP.

And probably more that I can't think of currently.

Starvinmrvin commented 5 years ago

I agree that working jobs is way to repetitive and kinda slow, especially when there are cops online (which means you have to drive a lot slower most of the time). I think it would be a really bad idea to limit the amount of time a player can money; this would only demotivate players and have them travel around just to start a less enjoyable job. What I think would work really well though is that the longer you wait and don’t do that job, the more it pays. It would work in somewhat the same way Wow rested exp works; if you log out for let’s say 2 hours you get a boost of exp next time you log in. I’m not saying it should work exactly the same. You could even RP it in, for example: if you don’t go to Ron for 2 Hours it gives you a message in game that says there is a new special delivery or something. I just think it would be a bad idea to punish people for playing a long time. You should reward them if they stay away. Another idea is paying players more for doing different jobs, for example: doing gruppe for let’s say, 3 shifts gives you an extra 10k your next run at Ron.