Closed logantorxyz closed 3 years ago
From what I am getting from this is like the same thing when someone made a feedback about the whole cbr, dirtbike meta but like before cops have so much at their disposal, crims do not we are way more limited than you all. You all have a heli, very fast cars, bikes, etc. but that's not what I'm getting at I understand it might be repetitive of jailbreaks over and over but you need to think of it from crims side when they get arrested they are getting fined so much from there bank and doing jail time maybe they do not have the money in there bank so when that fine hits they are going to be negative. It really tbh just seems like anytime a criminal gets a chance to 1 up the cops they complain about it and what not and that makes it very annoying for crims as well when we as crims are very limited to what we can and can not do when there are not many limitations to cops. you all can be mid 10-80 have one unit break off to refuel gas or grab a faster car crims can't just stop and do that. I don't know but to me what you and other officers are proposing when talking about this meta that meta it just seems like you don't want to give the criminals a chance to ever get away. This is just my opinion on the whole meta things but that might be because I play crim and cop.
Also to add on to things if there were more ways to escape after being cuffed maybe there would be less hostage situations like I think you should be able to lockpick and lockable door like MRPD doors and Pillbox doors. So then you can try and get out by yourself or have just 1 person come lockpick the doors and help you get out. or add something like a real use to like the fur coats so you can use one and when you get tazed you can resist it. Or when you get cuffed you can do something to kinda fight being cuffed. Idk just some other ideas to change and spice things up
you can use one and when you get tazed you can resist it
you should be able to lockpick and lockable door like MRPD doors and Pillbox doors
Generally, your last two comments on this thread have had no positive impact imo. Disagreeing with someone's feedback is not for the HighLife player base to do via GitHub, but the developers' job. Instead, create new feedbacks with constructive suggestions that help the developers of HighLife to change the server for the better. Also please use the search function on GH to make sure your suggestions are not duplicates.
As a frontal fighter against this whole dirtbike/cbr meta I can assure you there are other vehicles you can use @ImSoarr . Think about the reason you do the hostage exchange in the first place.
First of all they are not normal irl, and when they do happen you should expect a strong opposing force trying to catch you.
Second - you have a chance to plan it out before the exchange itself takes place. Use this to plan where to go and contact your friends. I personally like to use alleyways in the city to lose them, which works fine with most cars. Perhaps I find a bridge and parachute onto a boat someone parked nearby? Stop using the same location over and over again (Sandy Airfield). PD have been to this location a million times by now and know pretty much every way of escape there. Switch up the playingfield in your favor.
Third - the whole reason you are doing this is to free your buddy and get a fun chase. Some of you crims have to sit back a second and rethink why you play on a roleplay server. You do this in your freetime for fun, right? What's the whole point about using bikes to avoid that chase, adrenalin and interaction, just to "win" the situation and get away as if nothing happened? If you are looking to grind and buy the best cars, biggest houses etc., there are plenty of other games out there that rewards just that.
Use your fantasy and create new ways of escaping. Boats, parachutes... whatever it is. Don't put yourself infront of others when it comes to roleplay. Those who participate in your situation should also enjoy it, not just yourself.
The real problem is that PD HAS A WIN MENTALITY crims take L's all day by PD because you guys have Literally all the resources to arrest criminals. imagine all the criminals stop doing crime what are you guys going to do pull people over for red lights and speeding. how fun is that the hostage situations are good because that brings more RP over all the bikes are being smart you think crims want to go to jail and get a 30k fine and 15k impound you think crims want to go hit ron right after spending 1 hour in jail because your bank account just went dry over the fact that you got arrested. where is the rp at that point. Think about how overpowered PD is they call swat over 1 class 2 weapon PD will shit themselves and call all the department. its not fun at all for crims because no matter what at the end of the day you guys end up crying about the situation. crim RP is so dead all it is spam commercial all day and have cops try there hardest to arrest you over it and say we are abusing what ever we had at our disposal. you guys say we abuse the cbr but when i have personally used a prius for a store robbery and had 1 moto 4 cruisers and air1 like where is the fun other than PD TAKING A W the reason we use these as you guys say SUPER CARS is because if we use local cars they break down so easy we have 1 of the officer hit us the car is totaled and on top of that we get max fine and time just because we use a local car. Im tired of all these ROBOCOPS trying to hard taking away all the rp and fun from the situations. At the end its just a game that everyone is playing just to have fun everyone doesnt want to stay on the losing side.
I want to thank those who have come forth and given their opinions and want to encourage those who have not yet to please do so. I'd now like to take the time to address some points that have been raised... NO, I AM NOT TRYING TO BAN HOSTAGE EXCHANGES. This also does NOT have to be solved with a written rule. For some reason, people have been struggling with that concept. What I am trying to push is some form of balance to make it either harder for criminals on the run (as it would be in real life) or to limit the frequency these events are happening to allow for some diversity in the calls police respond to. The problem is NOT that police have a must-win mentality. It is not that criminals have a must-win mentality either. I believe that people are just not getting creative to roleplay and have instead started basing a lot of 'RP' scenarios on the cops vs. criminals idea. As per rule 9, this is a roleplaying server, so RP should not be so heavily reliant on police. That being said, many people are not experienced in roleplay, and criminal RP can be an easy idea to have. Nevertheless, consistent hostage exchanges limit the possibilities of RP as it takes a vast amount of resources to do. To those saying it is easy to break off a unit or two here and there... when you pull up to an exchange, and there are 6 hostages and 15 hostage-takers, you are going to want resources there. Let's be honest; hostage situations are not good RP. The interactions are 1 phone call to police, a callback, and then you pick a location, the two people switch sides before a chase, and that's it. 30+ minutes for minimal creative interaction. I think that hostage exchanges can be useful in the roleplaying of a high-level criminal who has murder charges and a big gang following, but when any old 'joe-schmoe' can take a hostage and get their friend free, it becomes a bit ridiculous. My goal with this post is to find ways to both make the RP more interesting and more realistic. So PLEASE rather than debate if PD has a win mentality or not, or whether you think gang RP is shit, can we actually discuss ways (like the potential for freezing assets, etc.) for making this line of RP actually viable for the future of the server.
I personally like the idea of freezing assets, but I also think using game mechanics to block players from their assets is more of a bandaid fix than a true solution.
Obviously police can't be omnipresent at every location, but if a suspect is truly high priority then maybe use RP solutions rather than making new mechanics. If the suspect has already been in custody, then there must be a positive ID already which would allow police to contact Dynasty8 with a warrant for their properties, which could then be monitored/raided.
Locking players out of their cars and houses would just leave players disheartened to continue, but it isn't the worst idea for making a warrant have more impact on how one RPs. I do agree with taking all driving/weapon licenses if a high priority target has escaped custody, it only makes sense that the state would want to remove these privileges from a high level criminal, but it doesn't make sense that a person wouldn't be able to get their car out because public garages aren't really government properties such as the DMV or Impound.
I do 100% agree that hostage exchanges are too common in the current state, but that also comes down to a lack of other options. I've gotten plenty of people out of custody myself without a hostage, but that also all depends on the officer I have to hold up. Sometimes they fear for their lives, and I get to have a bit of fun while getting an offender to hop in my car, other times I get a tazer pointed at me, and I have to dome a cop which is INFINITELY less engaging and fun to interact with. Obviously people make mistakes or react in a way that differs from what I would consider realistic, but not everyone is so willing to take L's on the chin.
I feel like part of the problem is the crim community not being creative, but hostage exchanges are the closest a criminal can be to having control over a situation as any spur of the moment interaction can go south very quickly based on how an officer responds to an unexpected situation.
From what I am getting from this is like the same thing when someone made a feedback about the whole cbr, dirtbike meta but like before cops have so much at their disposal, crims do not we are way more limited than you all. You all have a heli, very fast cars, bikes, etc. but that's not what I'm getting at I understand it might be repetitive of jailbreaks over and over but you need to think of it from crims side when they get arrested they are getting fined so much from there bank and doing jail time maybe they do not have the money in there bank so when that fine hits they are going to be negative. It really tbh just seems like anytime a criminal gets a chance to 1 up the cops they complain about it and what not and that makes it very annoying for crims as well when we as crims are very limited to what we can and can not do when there are not many limitations to cops. you all can be mid 10-80 have one unit break off to refuel gas or grab a faster car crims can't just stop and do that. I don't know but to me what you and other officers are proposing when talking about this meta that meta it just seems like you don't want to give the criminals a chance to ever get away. This is just my opinion on the whole meta things but that might be because I play crim and cop.
I get the impression you don't really want to RP as a real criminal. Police chases IRL almost never turn out well for the criminal. Hostage situations almost never turn out well for the criminal. There's too many numbers going against them. So if you're going to do something like that you better have a pretty amazing plan. There's a reason that gangs only rack up bodies against other gangs and for the most part leave civilians and police alone, because they don't want a major force cracking down on them. They'd rather sell the drugs they're slinging, make some money, and move on.
For example, the LAPD has 9k sworn officers. How is a gang supposed to stand up to those numbers? They can't. And that's why they don't mess with police or civilians typically because that's the primary way to get a police force to go in hard on a gang.
But in this server crims basically engage in FailRP with every action they do, whether it's against the police, civilians, or just with their actions. I don't even think it's necessarily on purpose, they just have a dramatized version in their head of how criminals operate, but the Hollywood version of criminals is so far from the truth it's laughable. Taking a hostage to rob a bank is fun I get it, but a criminal should expect to have the odds against them. Just imagine IRL if you tried to rob a bank and the plan was to use a hostage to escape...if you live in LA(which Los Santos is based off), you now have a police force of 9k officers actively pursuing you. Unless you do some insanely clever stuff that's inescapable. And from your post it seems you're complaining about how cops are overpowered, so I doubt you get clever. They're supposed to be overpowered, they have a massive amount of funding backing them. You should have to be clever to escape them, not stronger.
But let's get back to the matter at hand, hostage meta. When have you ever heard of a gang taking a civilian hostage in order to get a buddy out of jail? I'm guessing that you won't be able to find one news article or reference to that, because that's absolutely batshit insane. They'd tell their buddy to eat the time and not to snitch, and next time don't get caught, because taking a civ hostage to get them out would just get them all arrested. I get there's some leeway in stuff that is done in RP because it's more fun, but it seems like criminals just actively ignore the fact that there's supposed to be a massive police force in the city. They actually play the game as if there are only a few cops, which is FailRP. Go back to GTA Online or a crim RP server if you want to play in this manner, but it sucks for regular players and cops to have to constantly deal with crim FailRP.
From what I am getting from this is like the same thing when someone made a feedback about the whole cbr, dirtbike meta but like before cops have so much at their disposal, crims do not we are way more limited than you all. You all have a heli, very fast cars, bikes, etc. but that's not what I'm getting at I understand it might be repetitive of jailbreaks over and over but you need to think of it from crims side when they get arrested they are getting fined so much from there bank and doing jail time maybe they do not have the money in there bank so when that fine hits they are going to be negative. It really tbh just seems like anytime a criminal gets a chance to 1 up the cops they complain about it and what not and that makes it very annoying for crims as well when we as crims are very limited to what we can and can not do when there are not many limitations to cops. you all can be mid 10-80 have one unit break off to refuel gas or grab a faster car crims can't just stop and do that. I don't know but to me what you and other officers are proposing when talking about this meta that meta it just seems like you don't want to give the criminals a chance to ever get away. This is just my opinion on the whole meta things but that might be because I play crim and cop.
I get the impression you don't really want to RP as a real criminal. Police chases IRL almost never turn out well for the criminal. Hostage situations almost never turn out well for the criminal. There's too many numbers going against them. So if you're going to do something like that you better have a pretty amazing plan. There's a reason that gangs only rack up bodies against other gangs and for the most part leave civilians and police alone, because they don't want a major force cracking down on them. They'd rather sell the drugs they're slinging, make some money, and move on.
For example, the LAPD has 9k sworn officers. How is a gang supposed to stand up to those numbers? They can't. And that's why they don't mess with police or civilians typically because that's the primary way to get a police force to go in hard on a gang.
But in this server crims basically engage in FailRP with every action they do, whether it's against the police, civilians, or just with their actions. I don't even think it's necessarily on purpose, they just have a dramatized version in their head of how criminals operate, but the Hollywood version of criminals is so far from the truth it's laughable. Taking a hostage to rob a bank is fun I get it, but a criminal should expect to have the odds against them. Just imagine IRL if you tried to rob a bank and the plan was to use a hostage to escape...if you live in LA(which Los Santos is based off), you now have a police force of 9k officers actively pursuing you. Unless you do some insanely clever stuff that's inescapable. And from your post it seems you're complaining about how cops are overpowered, so I doubt you get clever. They're supposed to be overpowered, they have a massive amount of funding backing them. You should have to be clever to escape them, not stronger.
But let's get back to the matter at hand, hostage meta. When have you ever heard of a gang taking a civilian hostage in order to get a buddy out of jail? I'm guessing that you won't be able to find one news article or reference to that, because that's absolutely batshit insane. They'd tell their buddy to eat the time and not to snitch, and next time don't get caught, because taking a civ hostage to get them out would just get them all arrested. I get there's some leeway in stuff that is done in RP because it's more fun, but it seems like criminals just actively ignore the fact that there's supposed to be a massive police force in the city. They actually play the game as if there are only a few cops, which is FailRP. Go back to GTA Online or a crim RP server if you want to play in this manner, but it sucks for regular players and cops to have to constantly deal with crim FailRP.
This is a video game, not real life, there are so many limitations to what you can compare real life to a roleplay server, it isn't physically possible to do so as the tools are not fully there to interpret a criminal lifestyle or any for that matter.
Breaking people out from going to jail, is not FailRP by any means necessary, unless metagaming is involved which is usually the case ( I assume you are referring this as its the topic )
I can probably imagine you have never roleplayed as a criminal in Highlife, the odds are never on your favour without a gang, Money is not the most simple thing to come by without taking heavy risks, Police are overpowered with vests, and heavy guns, which are literally Free, criminals have to work insanely hard by grinding, which eliminates all elements of Roleplay, in order for us to make anything happen.
People do hostage exchanges as they have to waste hours making money to get that money back which was just taken, and yeah of course, I understand that "do the crime, pay the fine" bollocks, but PD still have no consequences for anything unless they are breaking rules, or even SOP's which is nothing.
Most things you do as a criminal has the cops breathing down your neck, so why not make it fun, do a hostage exchange, do prison transports, if you are gonna cry and not clock on because you would rather do traffic stops 24/7 then don't join :D
Its a video game at the end of the day, as long as you are abiding the rules, have fun.
Maybe the police should pay for the equipment they own or take out, so they have an actual responsibility and think about the actions they also take and stop being Robocop's, which isn't all of them, but most.
Just a ramble but fuck it, Bye
This is a video game, not real life, there are so many limitations to what you can compare real life to a roleplay server, it isn't physically possible to do so as the tools are not fully there to interpret a criminal lifestyle or any for that matter.
Obviously, and I said as much in my post. But it IS a roleplay server at the end of the day, and you're supposed to pretend the tools are there and do your best in their absence. Taking a hostage for a bank robbery is something that has happened before, hell, plenty of times before. It's rare but at least there's IRL precedence for it. Criminals in this game do things that are literally unheard of and unspeakable in the real criminal world regularly. Taking cops hostage? Civilians hostage to bust out a friend? Are you out of your mind? That is FailRP because it's just not something that happens ever. Might as well add in the Oppressor Mk II because it's just a game after all, right?
People do hostage exchanges as they have to waste hours making money to get that money back which was just taken, and yeah of course, I understand that "do the crime, pay the fine" bollocks
If you understand it then why are you complaining? That's the life you chose. Like...do you just expect your actions to have no consequences? An hour in a jail cell is hardly consequential, but that money you lost? Might actually make you think twice about doing what you did to lose it. It's hilarious how sheltered you make yourself look when you want basically zero consequences for your actions even in a video game. Real criminals understand the life they chose and when their number is called to do time they do it. They don't complain about how the cops are so unfair lmao.
I can probably imagine you have never roleplayed as a criminal in Highlife, the odds are never on your favour without a gang, Money is not the most simple thing to come by without taking heavy risks, Police are overpowered with vests, and heavy guns, which are literally Free, criminals have to work insanely hard by grinding, which eliminates all elements of Roleplay, in order for us to make anything happen.
I don't rob banks. I have a small group I've started to sell drugs with to locals and players, and have started enough networking to the point where people are starting to ask me if we have stuff they can buy off of us regularly. And on top of that, I've only ever had one time out of the hundreds of times I've sold and made them where a cop got involved and we were in a chase. Cops generally don't interfere with people selling drugs so I don't know what you're talking about when you say it's hard to make money, hell if anything it's people like you constantly trying to rob everyone that makes it hard to make a buck in the server. Maybe if you actually did real criminal roleplay, you know, by trying to keep a low profile, then you'd actually have an easier time overall.
Unfortunately the RP gangbanger life to you is probably robbing banks, taking hostages, and being infamous. And you're surprised the police are on your shit? You're actually complaining about a well armed police force. That's simply how it is. Criminals are always lesser armed than real cops, and real cops don't pay for their shit either, the government pays for it which is funded through taxes. The level if naivety is hilarious to me, really.
Most things you do as a criminal has the cops breathing down your neck, so why not make it fun, do a hostage exchange, do prison transports, if you are gonna cry and not clock on because you would rather do traffic stops 24/7 then don't join :D
Dude no one is saying eliminate hostage exchanges entirely. The issue is that criminals can basically just take hostages at will and because it happens so frequently police are annoyed, frustrated, and bored, because it's literally all they do, respond to hostage situations. Real police work is way more about interacting with the local community and keeping general order of things, and I'm sure a lot of police on the server would like to do that. But when Ron driver #20 was taken hostage for the day, they have to go respond to that...AGAIN. I'm sure it drives them insane.
Maybe the police should pay for the equipment they own or take out, so they have an actual responsibility and think about the actions they also take and stop being Robocop's, which isn't all of them, but most.
Surely you realize how absurd this is right? It'd be one thing if it was a minor criminal offense and they showed up heavily armed, but you're doing very serious stuff, of course they're going to show up armed to the teeth, and of course they're going to go to excessive lengths to stop you. It's like you're expecting an even playing field. Dude go play CSGO or something if you want that, this game clearly isn't for you. Just the general way you talk about basically everything is so indicative to the fact that you don't really care to actually RP, you just want to play a less aggressive GTA Online where the other players can't kill you.
This is a video game, not real life, there are so many limitations to what you can compare real life to a roleplay server, it isn't physically possible to do so as the tools are not fully there to interpret a criminal lifestyle or any for that matter.
Obviously, and I said as much in my post. But it IS a roleplay server at the end of the day, and you're supposed to pretend the tools are there and do your best in their absence. Taking a hostage for a bank robbery is something that has happened before, hell, plenty of times before. It's rare but at least there's IRL precedence for it. Criminals in this game do things that are literally unheard of and unspeakable in the real criminal world regularly. Taking cops hostage? Civilians hostage to bust out a friend? Are you out of your mind? That is FailRP because it's just not something that happens ever. Might as well add in the Oppressor Mk II because it's just a game after all, right?
People do hostage exchanges as they have to waste hours making money to get that money back which was just taken, and yeah of course, I understand that "do the crime, pay the fine" bollocks
If you understand it then why are you complaining? That's the life you chose. Like...do you just expect your actions to have no consequences? An hour in a jail cell is hardly consequential, but that money you lost? Might actually make you think twice about doing what you did to lose it. It's hilarious how sheltered you make yourself look when you want basically zero consequences for your actions even in a video game. Real criminals understand the life they chose and when their number is called to do time they do it. They don't complain about how the cops are so unfair lmao.
I can probably imagine you have never roleplayed as a criminal in Highlife, the odds are never on your favour without a gang, Money is not the most simple thing to come by without taking heavy risks, Police are overpowered with vests, and heavy guns, which are literally Free, criminals have to work insanely hard by grinding, which eliminates all elements of Roleplay, in order for us to make anything happen.
I don't rob banks. I have a small group I've started to sell drugs with to locals and players, and have started enough networking to the point where people are starting to ask me if we have stuff they can buy off of us regularly. And on top of that, I've only ever had one time out of the hundreds of times I've sold and made them where a cop got involved and we were in a chase. Cops generally don't interfere with people selling drugs so I don't know what you're talking about when you say it's hard to make money, hell if anything it's people like you constantly trying to rob everyone that makes it hard to make a buck in the server. Maybe if you actually did real criminal roleplay, you know, by trying to keep a low profile, then you'd actually have an easier time overall.
Unfortunately the RP gangbanger life to you is probably robbing banks, taking hostages, and being infamous. And you're surprised the police are on your shit? You're actually complaining about a well armed police force. That's simply how it is. Criminals are always lesser armed than real cops, and real cops don't pay for their shit either, the government pays for it which is funded through taxes. The level if naivety is hilarious to me, really.
Most things you do as a criminal has the cops breathing down your neck, so why not make it fun, do a hostage exchange, do prison transports, if you are gonna cry and not clock on because you would rather do traffic stops 24/7 then don't join :D
Dude no one is saying eliminate hostage exchanges entirely. The issue is that criminals can basically just take hostages at will and because it happens so frequently police are annoyed, frustrated, and bored, because it's literally all they do, respond to hostage situations. Real police work is way more about interacting with the local community and keeping general order of things, and I'm sure a lot of police on the server would like to do that. But when Ron driver #20 was taken hostage for the day, they have to go respond to that...AGAIN. I'm sure it drives them insane.
Maybe the police should pay for the equipment they own or take out, so they have an actual responsibility and think about the actions they also take and stop being Robocop's, which isn't all of them, but most.
Surely you realize how absurd this is right? It'd be one thing if it was a minor criminal offense and they showed up heavily armed, but you're doing very serious stuff, of course they're going to show up armed to the teeth, and of course they're going to go to excessive lengths to stop you. It's like you're expecting an even playing field. Dude go play CSGO or something if you want that, this game clearly isn't for you. Just the general way you talk about basically everything is so indicative to the fact that you don't really care to actually RP, you just want to play a less aggressive GTA Online where the other players can't kill you.
I am not even moaning, I was just stating what I think is the case, also how much money from your Other character was used to fund a criminal?
I will say that I feel there should be some sort of guidance on what is realistically allowed for these scenarios. Would you really take a hostage for reckless driving, felony evading, gta? I would hate to see someone lose 30 minutes of their own time as a hostage to get your homie out of something simple. I’ve seen it happen and I’m just standing in pd wondering what the point is anymore. I just think we all need to think about what is realistic when doing things in the city.
I've read through all of the posts here. This got wildly out of hand.
In the past, we've tried to implement some rule sets, but nothing seemed proper without some type of Metagame being involved, such as, how would you know someone's time/fine without metagaming or things of that nature. Ultimately the conversation died off as this didn't seem too needed at the time.
I have taken notes of what everyone here is seeming to struggle with and I will do my best to bring it up in a future staff meeting. We will try to discuss the frequency of these events and what measures can be put in place to abide by more realistic points of RP.
Some game functionally that was mentioned, like freezing assets, seems interesting to explore BUT if that were to be possible, an underground garage or something for criminals would also need to be implemented. With that being said, I'm sure you are all aware bigger things are taking priority right now so don't expect any gameplay changes relating to this anytime soon.
Again, I will be bringing this up within our Staff Meeting and see if something can be figured out for both parties.
Thank you for all of your inputs.
Describe the current reason for this balance request: As it stands, many suspects are relying on their friends to take a hostage on their behalf for any arrest they incur. This has led to officers feeling disheartened to clock on as they respond to hostage exchanges at a rate that exceeds what would be considered normal. If an officer is dealing with an exchange every hour, it can be difficult for them to engage with other forms of RP (bank robberies, store robberies, traffic stops, etc.). Likewise, people trying to have good interactions with police get left behind as the hostage exchange becomes a priority call. Angry 911 calls about us not responding are becoming more and more prevalent, and I understand their frustration. Even when a person is being held on small charges, I am personally seeing any old RON driver being taken hostage to let some criminal be freed. This clogs up the warrant system, lowers the possibilities of RP, hurts lawyer/PD RP, and is exhausting at the end of the day. I know people love the idea that it's a high-intensity situation with guns and a chase, but this is supposed to be Roleplaying, not just cops, very criminals. This 'meta' for getting people free negates the police's ability to interact with the public and drain resources away from other players. I would ask that there be a restoration of balance for the sake of interesting RP.
Describe the solution you'd like: Though I hate having more rules that limit the possibilities of RP, I feel that there needs to be some guidance on how these are dealt with. A possible idea I have had is 'freezing someone's assets' where they have all of their licenses taken away and maybe no ability to pull vehicles (or enter their house), which would make them more reliant on their friends and discourage small criminals from risking their bank accounts on these exchanges. This would also make the 'on the run' RP more realistic. I am more than willing to hear other ideas if people have them. Though I want there to be an ability for high-level criminals to do the whole transport/exchange thing when it is detering from other RP scenarios... it really sucks to be a cop.