Jarrrk / HighLife

Open source feature configuration and issue tracker for the FiveM server HighLife Roleplay
https://highliferoleplay.net
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Inventory system balance #496

Closed Real50BMG closed 5 years ago

Real50BMG commented 5 years ago

Is your feature request related to a problem? There is no real balance in how many slots 'X' item takes up on the player or in the trunk. Describe the feature you'd like Small items like knifes taking up 3 slots which is the same as a fullsized AK47 makes no sense, maybe change it to knifes, pistols and attachments take up 1 or 2 slots, other melee weapons 3 or more slots depending on what kind (hatchet or golfclub for example) Then have Uzi's and mini AK's take up 4 slots and any bigger guns take up 5 or 6 slots. And that was just the weapons, what about all other items such as fish and many other. This system is similar to 'Escape From Tarkov' but not as complex Describe alternatives you've considered [A clear and concise description of any alternative solutions or features you've considered. Remove this line!] You could also take it one step further and go for a grid-based inventory and trunk system that is very similar to 'Escape from Tarkov' . I have no clue how coding works so I don't know how hard all this stuff is to implement. Additional context** https://www.youtube.com/watch?v=FxySoW52jsQ a video where it kinda shows how the inventory system in EFT works, incase you didn't already knew. Just scroll through the video and you will probably understand what i mean.

Jarrrk commented 5 years ago

Related to #70, this has been partly rectified with 2.0 to an extent.

Closing, thanks for the suggestion!